using System;

namespace BCW.Friends
{
	[Serializable]
	public class Message
	{
		public string playerId;

		public long messageId;

		public string text;

		public long timeStamp;

		public bool isMine;

		public override string ToString()
		{
			return "text: " + text + "\ntimeStamp: " + timeStamp + "\nisMine: " + isMine;
		}
	}
}
